Tag: Fun

Interview with David Wexler, Inventor of Fish Club

Interview with David Wexler, Inventor of Fish Club

Toy Fair in New York

David Wexler is a toy inventor, film director and also happens to be the son of the inventor of Connect 4! He is the inventor of the award winning strategy game Fish Club, released by Blue Orange this year where two families of fish go head to head for the best spot in the aquarium. 

Here is our conversation:

Nicole: What interested you in the game industry and how did you get started? 

David: I grew up in and around the toy industry.  My father Howard, inventor of Connect 4, had an office in the apartment building where we lived. I would often head downstairs to his office, a converted apartment that was like Santa’s Workshop.  I was close with the artists, model makers and seamstresses that worked there, and loved setting up my own area where I could draw, work with clay, and paint.  A lot of that creativity seeped in, probably subconsciously, throughout my childhood.

When I graduated college with a degree in Communication Arts with an emphasis on film, I immediately began making movies, commercials, and television shows.  Soon I realized that a paper script was no different than a paper (or cardboard) model of a board game, and trying to sell both were equally as daunting!  The skill set was very similar for me, and I realized I could create a niche in the “entertainment” business – noticing that lines were being blurred between toys, games, film, and television.

Nicole: How did you come up with the idea of Fish Club?  What was your process of creating Fish club and how long did it take?

David: I came up with the idea for Fish Club some time in 2017.  I was clearing out a storage facility, and unearthed some clear, plastic “tanks” that my father and I had used for various projects in development years prior.  In my office I keep an area of assorted parts and tools (dice, pawns, etc.).  Things to create games.  I kept staring at this thing that looked like a tank, and immediately thought of a fish tank, or an aquarium.  I always keep foam core on hand and began to create shapes – I thought about fish, and buoys, and scuba divers – things you would find in a tank.  For my first model I used plastic rings (meant to look like life preservers), they were just on hand.

The very first Fish Club prototype

The very first Fish Club prototype

The idea would be to gather a group of your life preservers before your opponent as these various sea creatures got in the way. In the second model I decided to swap out fish for life preservers, and after play testing it a bunch it became clear that a curved bottom would add a nice randomizing sea floor to the game – giving it a bit of unpredictable action.  I called it Fishy Tank – it became Fish Club through the development process with Blue Orange.  Fish Club, from the first day I built the original prototype, felt like a special game.  It played clean, I loved the characters, it had great replayability.  I pictured it on shelves early on in the process – when that happens, you know you have something special.

Nicole: What makes Fish Club a unique game?

David: I think what makes Fish Club unique is that very young children, who might not even totally understand the gameplay, can enjoy dropping the characters and watching them bounce around their tank.  There is also a satisfying aspect that if you cannot cluster together five fish, there can still be a winner – the one who has the largest cluster.  This is a good way to prevent too many “ties,” which are ultimately unsatisfying.  I love that Fish Club looks like an aquarium when you are done playing!  No need to store it (I always hated putting games away in boxes!).  Just leave it on your shelf, it looks like you have a new pet.

Fish Club is a 2 player strategy game for 5 & up. The goal is to be the first to group 5 to win.

Nicole: What inspires you to invent?

David: The first seed of an idea, and my first drawing, as I begin to plan out the game – that’s the best part.  Selling it, and having it do well, that’s the cherry on top, but it’s such a tough industry.  If you don’t love the creating, you’re in trouble – there is a A LOT of rejection.  What inspires me to invent is coming up with a story (in this case, two families of fish, going head to head, to fight for a new spot in the aquarium).  I am a storyteller as a filmmaker, and that has translated naturally into working in the toy industry – even if the game doesn’t have great characters like Fish Club (currently we even have a Fish Club comic that is released weekly), I try to come up with a backstory (even if it’s just in my mind) for abstract strategy games.

Nicole: What advice would you give to new game creators?

David: It’s very important to love every aspect of the process.  As I mentioned, the turn down rate is about 90 (if not 95%)!  You need to have thick skin, and not take anything personally.  Every successful concept or sale I’ve had was a NO before it was a YES.  It takes a lot of perseverance and knowing that having a great product is only part of the battle.  Timing, good design, and knowing the marketplace is just as important.

Nicole: What was your favorite game growing up and why?

David: I was lucky to be surrounded by a ton of wonderful games and toys growing up.  Some of my favorite toys were products that my father invented that never even made it to market!  I have wonderful memories of play testing new creations with my brother, family, and friends, all the time.

Nicole: Do you have any new game projects coming up?

David: It’s important to ALWAYS have new games and projects on deck and in development.  I am constantly creating, pitching, and selling.  In Spring 2021 I am releasing a line of six games for a wonderful company called Galison.  The line is called Wexler Studios – three dice games, two card games, and a game called Paper Gravity.  All of them are sold in beautifully designed tins.  I am very excited about this line.

Fish Club has won several awards this year including The Oppenheim Toy Portfolio Gold Seal Award, the Mom’s Choice Gold Seal Award and the Creative Child Magazine 2020 Game of the Year Award in the Strategy category. Fish Club is also a finalist for the prestigious TOTY  2021 Award (Toy of the Year) in the Game category. You can vote for Fish Club here: https://toyawards.org/toyaward/custom/GameToy.aspx…

Follow our social media pages to keep updated on Fish Club!

DIY Spot it! Ice Breaker

DIY Spot it! Ice Breaker

Spot it! Ice Breaker

Hosting an event or party in the near future? Worried that conversation will be lacking early in the event? Blue Orange Games will take that worry away by sharing with you our favorite and most successful ice breaker!

Spot it! Ice Breaker Essentials

Your Checklist:

  • Your Favorite Spot it! Cards (Of Course!)
  • 2″ Cork-board DiscSemi Strong Adhesive Glue
  • 1″ Bar Pins
  • Laminating Machine (Optional)
  • Clothespins (Optional)

All of your crafting materials can be found at your local craft & hobby store and purchase Spot it! online or visit your local toy shop.

This simple craft will guarantee that your guests begin mingling from the beginning to the end of your party! Whether you are making Spot it! Ice Breaker tags for a kid or an adult party, your little ones will make great helpers.

Spot it! Ice Breaker Steps:

1. Pick your favorite Spot it! Edition

If you are having a themed event or party, choose from one of our many editions. This is an easy way to incorporate your theme into the event’s details. Spot it! MLB, NHL, and Halloween are just a few of our themed editions. However, you can never go wrong with our classic Spot it!

spotitnhl_gamer   spotitmlb_gamer   spotithalloween_gamer

          Check out our website to browse all of your options! 

2. Laminate your Spot it! Cards

This step is optional and depends on what type of look you are trying to achieve. If you choose NOT to laminate your Spot it! cards, this will not change your outcome of your Ice Breaker pins, lamination only increases the pin’s durability.

3. Time to Glue!

Blue Orange found that a strong adhesive was best for this project. Any type of rubber cement, Gorilla Glue, or a strong adhesive will work. Apply desired amount of glue to the cork board. Apply the cork board to the red side of the Spot it! card (shown in picture). Make sure you are not gluing to the side of the card with the matching symbols…

glue    spotitcard    finishedbackofpin

Our next gluing adventure consists of adding the wearable pins to the middle of the g symbols…cork board. Do not worry about the placement of the pin, some images will be upside down and some will be normal.

Press down for a few seconds and move on to the next Spot it! card.

4. Wait! Let your Spot it! Pins dry

5. Party Time!

samwearingpin
Invite your guests to wear your Spot it! pins around your party and find a match on other guests’ cards. Remember this is a great Ice Breaker since every single Spot it! card has a match!

Want to add even more competition to your Spot it! Ice Breaker? Purchase small clothespins of your choice and attach 5 around each guest’s Spot it! card. Whoever is the first to find their match, collects a pin from their opponent. Players can only face each opponent once and whoever has the most pins wins a prize!

spotitbin

Ice Breakers are always great, but are not limited to the first day of school, birthday party, company event, or a family reunion.

Be on the look out for new and exciting Spot it! editions coming soon!

Did you use Spot it! Ice Breakers at your party or event? If so, let us know on Instagram, Twitter, or Facebook! @BlueOrangeGames